Articy Draft For Mac



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Nevigo Articy Draft 2.4.1 Build 29553 | 75.98 MB

articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.

  • Welcome to the articy:draft 3 Macro DevKit. Articy:draft 3 Macro DevKit Reference. Articy:draft 3 Macro DevKit Reference. Per plugin-project setup. Writing your plugin. Debugging your plugin. Working with objects. Packaging / Deploying your plugin. Creating UI using WPF.
  • Articy:draft is not available for Mac but there are some alternatives that runs on macOS with similar functionality. The most popular Mac alternative is Manuskript, which is both free and Open Source.If that doesn't suit you, our users have ranked 14 alternatives to articy:draft and nine of them are available for Mac so hopefully you can find a suitable replacement.

With the help of our integration components, you can even export into your game engine. Regardless of whether you are an individual user, an indie team, or a large studio, articy:draft adapts to your team size and ensures a smooth collaboration.

Hierarchical flowcharts
Each node in your story flowchart can contain an inner flowchart. For example, you can start with a top-level chapter structure and break it down into quests and dialogue. This nested approach ensures clean flowcharts for each level.

Story simulation with variables
articy:draft comes with scripting of story logic. If you want a dialogue line to only show up when certain conditions are fulfilled, you can use simple conditions in your flowcharts.

Attachments & hyperlinks
Make relevant objects or external reference material available where you need it. Link them to nodes, like email attachments.

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Screenplay import / export
You can import from FinalDraft® and export branching flowcharts directly into hyperlinked Word® documents.

Custom node templates
Need your own node types for missions, objectives, quests, skills, etc.? Create your set of nodes in the drag & drop template editor.

Define your own object types
Whatever you need for your game, you can build it with articy:draft’s powerful template editor. Once you’ve created your templates, you can start filling your database with all your characters and items. Changing the template later on will automatically update all objects.

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Available property types
– Boolean (checkbox)
– Number
– Text
– References to other objects (single or array)
– Custom drop-down list
– Scripting field

Easy-to-use location editor
The build-in location editor is a vector-based 2D drawing tool. It comes with Photoshop®-like layer management and serves as an iteration-friendly sketching tool for your maps and scenarios.

Compose your maps out of:
– Zones (free-form, shapes)
– Paths & arrows
– Spots & spawn points
– Story triggers, characters, items
– Images (with transparency)
– Text fields

Articy Draft For Mac

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Exports to XML or binary
If you want to use articy:draft’s location data in your game, you can either use the build-in XML export, or use our run-time library articy:access directly in your engine. The integration page has all the details.

Auto-updating of images
If you change the image assets used in your locations, they update automatically in articy:draft. No manual re-importing required.

Also in articy:draft:
– Skill trees, tech trees, etc.
– Design document editor
– Asset management
– Extensive collaboration features
– Integration with Perforce & SVN
– Super-flexible UI
– Export to Excel® and Word®
– Export to XPS (flow & locations)
– In-app tutorial

What’s New in Version 2.4.1:
– May include unspecified updates, enhancements, or bug fixes.

HomePage –

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http://www.nevigo.com

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